Information Technology Program

ITP461

Artificial Intelligence in Video Games

Description (1 Units)

Do you aspire to be artificially intelligent? In this course, you’ll get an overview of the exciting concept of artificial intelligence in video games. Focusing on path finding and path traversal, you’ll have the opportunity to design and implement a complete pathing system using a pre-existing game framework. Topics covered will include actor formations, obstacle avoidance, finite state machines, real-world pathing complications, and Team AI.

Time Offered

Fall & Spring

Rating

(Level of Difficulty + Time [hrs/week])


Target Audience

Students studying Computer Science, Engineering and all other students interested in
learning about the technology behind video games


Prerequisites

Online/Podcast Available?

Online - No
Podcasted - No